My Upload XML based monitor introduced a simple stack to show scores on a stream layout. Naturally, the next step was to expand on this into a competition. [⚠ Images ~662 kB]
game play/dev, animu illustration, and futurestep enjoyer (with appropriate sunnies to match)
An attempt to explain in easy terms how DDR A’s score calculation works, and a comparison with how StepMania does it.
A great cover by Hanabasami Kyou demanded a likewise memorable chart. I think you’ll love the chorus part of this Lv7 short cut I wrote for SMASH!. [⚠ Images ~277 kB]
In the process of talking about the song and its context, this article ended up being a primer to one of DJMAX Technika’s game modes. Sorry about that. [⚠ Images ~410 kB]
I’m no stranger to the exhibitor experience. Yet, there were plenty of lessons to be found hosting my first ITG tourney and cab at SMASH! 2023. [⚠ Images ~1.5 MB]
I built a full-stack system for a competition that required a key feature of ITGmania. This was my journey in getting ITGm on the cab.
When you need a “shortcut” to work with a program, symlinks, no stranger to Unix systems, are the way to go. But what if it doesn’t work?
This is how my stream’s live score monitoring feature works, in detail. [⚠ Images ~3.0 MB]
Local remote access to an ITG cab greatly improves quality of experience for cab maintenance. Here’s how it works, and what we can do with it.
A brief look into how my main categories for posts (the one you see in the navbar) works, and an interesting problem I came across regarding filtering.
I like incorporating puzzles into the stuff I write or draw for #creative-jams; this is one that I did back in 2019. See if you can solve the mystery of the waitress who works at this peculiar back-alley café. (Hint: this summary is a clue as well!)
What’s the angle of a crossover? Apparently it’s not as intuitive as you’d think. [⚠ Images ~284 kB]